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PDF Ebook Beginning DirectX 10 Game Programming

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PDF Ebook Beginning DirectX 10 Game Programming

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Beginning DirectX 10 Game Programming

Beginning DirectX 10 Game Programming


Beginning DirectX 10 Game Programming


PDF Ebook Beginning DirectX 10 Game Programming

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Beginning DirectX 10 Game Programming

About the Author

Wendy Jones devoted herself to computers the first time her eyes befell an Apple IIe in elementary school. From that point on, she spent every free moment learning BASIC and graphics programming, sketching out her ideas on graph paper to type in later. Other computer languages followed, including Pascal, C, C#, and C++. As Wendy's career in computers took off, she branched out, teaching herself Windows programming and then jumping into the dot-com world for a bit. Although Internet companies provided a challenge, they didn't provide fulfillment, so Wendy started expanding her programming skills to games, devoting any extra energy to its pursuit. Wendy's true passion became apparent when she got the opportunity to work for Atari's Humongous Entertainment as a game programmer. During her time at Atari, she worked on both PC and console titles, thrilled with the challenge they provided. Wendy can now be found at Electronic Art's Tiburon studio in Orlando working with some wonderfully talented people on Next Generation consoles. If you have any comments or questions about this book, you can reach Wendy at her website at http://www.fasterkittycodecode.com.

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Product details

Paperback: 367 pages

Publisher: Cengage Learning PTR; 1 edition (August 27, 2007)

Language: English

ISBN-10: 9781598633610

ISBN-13: 978-1598633610

ASIN: 1598633619

Product Dimensions:

7.2 x 1 x 9 inches

Shipping Weight: 1.7 pounds (View shipping rates and policies)

Average Customer Review:

3.3 out of 5 stars

13 customer reviews

Amazon Best Sellers Rank:

#3,659,875 in Books (See Top 100 in Books)

Great textbook for any beginner DirectX programmer!- Text is a big Improvement from author Wendy Jones previous textbook (Beginning DirectX 9 Game Programming, ISBN 10: 1-59863-361-9, ISBN13: 987-1-59863-361-0, Library of Congress Control Number: 2006909688).Topics discussed:- 2D & 3D Video Game Programming- The Graphics Pipeline- The Component Object Model- How to: Add Windows Code to DirectX 10- How to: Add DirectX 10 libraries to newly created or existing projects from with a development suites property pages.- 3D Primer- Fundamental Game Programming Mathematics (Left-Hand Coordinate System, Right-hand Coordinate System, Vectors, Dot Product, Cross-Product, Matrices (Transformations, Translations, Scaling,and Rotating)).- Meshes- Geometry Shaders and Effects- Point sprites- Timers- Particle Effects (Smoke, Fog, Pyrotechnics)- How to Use: DirectInput, DirectSound, Xinput API[ Perks ]1 CD ROM with relevant examples

I read the entire book across three days and found it to be a very good introduction to DirectX 10. It is very easy reading with very simple explanations. It's not a book for those who are already familiar with DirectX. This is a complete beginners book.

From my experience, anyone who wants to begin programming directx applications must start with book. I tried a few other books on directx and never got the head-start I wanted until I read this book.

It is a good book for anyone interested in learning the basics of graphic programming. It is also a good basic introduction to DX10. There are a lot of things not cover however as a basic book it good.The examples do compile properly so that is a plus.

bad

Book gives some valuable info on DirectX techniques and apparatus, but practically no more than basic samples.

Ok, so Beginning DirectX 10 Game Programming, keyword Beginning, assumes you already know C++, and windows programming...if you don't these things...stay away, the book is way too advanced. I ended up returning it.

I'm using this as the textbook for a course I teach on the subject, so I obviously value it and think Wendy Jones did a great job with it. My only complaint is that, simply, there is NO SUCH THING as DirectX 10. This is a somewhat incorrect title. Even if you go to the Microsoft download site, there is no reference to DirectX 10. Within even the past year, Microsoft still referred to the SDK as DirectX 9.0c, but has recently dropped the "9.0c" in favor of the release month/year to designate the version. So what you'll find now is "DirectX SDK (August 2008)", for instance.Here are the relevant libraries in DirectX "10":* Direct3D* XACT* XInput

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Beginning DirectX 10 Game Programming PDF

Beginning DirectX 10 Game Programming PDF
Beginning DirectX 10 Game Programming PDF

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